Privacy

Privacy policy

What we keep,and why.

Rush runs pick-up CS:GO matches, so it has to know who you are and how you play. This page says exactly what that means — what we collect, what we do with it, who can see it, and how to have it removed.

Last updated 22 October 2026

Who we are

Rush is a community-run pick-up CS:GO project from Pakistan, run by Shahggy. It is this website (playcsrush.online), the Rush desktop app and our game servers. When this page says “we”, it means the people who run Rush. Questions about your data go to us on our Discord.

What we collect

When you sign in with Steam

  • Your SteamID, which Steam gives us when you sign in. We never see your Steam password — you type it on Steam’s own page.
  • Your Steam name and avatar, read from your public Steam profile.
  • One sign-in cookie, which keeps you signed in for 30 days. It is marked secure and cannot be read by scripts. We use no advertising or tracking cookies. The app and the site also remember whether you turned the sound off, in your own browser storage.

When you play on our servers

  • The game servers keep logs: your in-game name and SteamID, when you joined and left, which team you were on, kills, damage and grenades, and what you typed in the in-game chat. Their console logs also note the internet address you connected from; it is used only to keep the servers running and is not shown to other players.
  • Match results and stats — score, kills, deaths, damage, where your shots landed and the like — your rating, and your Levels Ranks points and playtime.
  • In a competitive match, what happened, in order: each kill and how it was made, how each round ended, the bomb, the MVP, pauses, players joining and leaving, and what each player bought. It is what the match’s story is written from, and it does not include your IP address.
  • Your loadout (agents, knife, gloves, skins, music kit, graffiti) and any strats you draw on the strat board.
  • Every competitive (5v5) match is recorded as a game demo: everything that happens in it, which can be played back from any player’s view. From it the match’s best moments — aces, clutches and the like — are found, and some are made into short video clips of the player who made them, with the in-game names on screen.

When you use the Rush app

  • While it is running, the app checks in with our server. We record when you had it open (on screen, or running in the tray) and which version you use. The app downloads its updates from our server.
  • The size of your game’s screen (its resolution), so the round-end card is drawn to fit it.
  • The invites you send and how you answer the ones you get, your captain votes, and the private lobbies you make or join.
  • Your friends on Rush: who you asked and who asked you, the short message you can send with a request, how it was answered, and anybody you blocked.
  • The messages you and your friends send each other, and how far each of you has read them (so the app can show what is new, and “Seen”) — and what you say in a private lobby’s chat or a match’s chat before it starts.
  • If you report somebody, what they wrote to you — your conversation, their friend request’s message, their lines in a lobby or match you are in — as it was then, and whether the owner muted them.
  • The app starts CS:GO through Steam and connects it to our server. To do that it looks up where Steam is installed and whether CS:GO is already running, and it can close and reopen CS:GO or Steam to get you onto a server. It does not look inside the game or at your files, and none of that is sent to us.

When you react to or comment on a clip

  • Your reactions and what you write under a clip, with the Steam name and picture you had when you wrote it, and when. If somebody reports your comment, the owner sees it as it was then.

When anybody visits the website

  • Our web server keeps standard access logs: your IP address, the time, the page asked for, and the name of your browser or app. These are for security and fixing problems, stay on our server, and are not linked to your Steam account.

We do not collect your email address, your real name, payment details or anything from your Steam friends list, and we have no analytics or ads.

How we use it

  • To run matches: the queue, the draft, the map veto, putting you on the right server.
  • To keep ranked 5v5 for Rush-verified players, and everybody else in spectate.
  • To show scoreboards, stats, the leaderboard and your profile.
  • To put your loadout on you in game.
  • To write a short story of every competitive match — who won, the score, the rounds and players that stood out — shown in the app, on the match page and posted to our Discord.
  • To make clips of the best moments of 5v5 matches, for our timeline and for Rush’s own TikTok and YouTube channels.
  • So admins can see who played, when and for how long, keep the servers running, and deal with cheating or abuse.

We do not sell your data, and we do not use it for advertising.

Who can see it

  • Other players signed in to Rush see your Steam name and avatar, your stats, match history, rating and rank, and see you on the Online list while you have the app open or are on one of our servers. Everybody on the server sees your in-game name, your chat and your skins, as in any CS:GO game.
  • Your friends list is yours: nobody else is shown who your friends are or who you blocked. The person you send a friend request to sees it and its message; somebody you block is not told.
  • Your messages are shown only to you and the friend you are writing to — not to other players and not to admins. Stop being friends and neither of you is shown them again. What you say in a lobby’s or a match’s chat is seen by the others in it — in team chat, your team only. The one exception: if somebody reports you, the owner sees what they reported, to decide whether to mute you. Playing on one of our servers, a message to you also shows in your own game chat (you can turn that off in the app).
  • Anyone in our Discord sees each competitive match’s story — the in-game names of the players, the score and the moments that stood out — and the half-time score while a match is on. A story only ever tells good news about a player.
  • Anyone can read our News, in the app and on the website’s News page: what is new in Rush, match reports, a player’s good news (a new tier, a streak, an ace) and the week’s recap, with the in-game names in them. Turn on Keep me out of news (the app’s Settings, or the bottom of its News screen) and your name is left out of every one.
  • Anyone visiting the website sees the current season’s leader on the front page, and the queue count.
  • Anyone can see the clips on our timeline — the video, your in-game name and what you did — and what is written and the reactions under them, with the Steam name and picture of whoever wrote it. The owner chooses which clips go there, and may post the same clips on Rush’s TikTok and YouTube. Turn on Keep me out of clips on your profile and none of your moments is made into a clip.
  • Admins see more: when you joined each server and for how long, when you used the app and its version, the guest list, and the game servers’ logs. In a private Discord channel they are told during a match when a player has left and not come back, or a pause has run long. The game servers’ logs show admins only part of a player’s internet address; the owner sees it in full.

Other services

  • Steam (Valve) handles signing in, gives us your public name and avatar, serves avatar pictures, and runs CS:GO itself. Their own privacy policy applies to that.
  • Google Fonts: the website’s pages load their typefaces from Google, which sees your IP address when they load.
  • Discord: if you follow our Discord link, Discord’s own policy applies there. We post the match stories, half-time scores and admin alerts to our Discord channels, so Discord keeps those posts.
  • An AI service (at the moment Groq) helps write each match’s story. It is sent the map, the in-game names of the players and their teams, the score round by round and the scoreboard — never your SteamID or anything else about you. A free tier may keep what it is sent to improve its models. If its words do not check out against the match, we use our own plain version instead.
  • TikTok and YouTube: clips the owner posts on Rush’s channels there are kept by them under their own policies. We post them by hand; nothing is sent there by itself.

We share your data with nobody else.

Where it is kept, and for how long

Everything is stored on our own server in Pakistan. We keep it while Rush runs so that match history, the leaderboard and seasons stay complete. Messages are the exception — between friends and in lobby and match chat alike, they are deleted after 90 days. The sign-in cookie lasts 30 days from your last visit. Match recordings (demos) are deleted after 14 days. A clip made from one is deleted after 30 days unless it goes on the timeline; one on the timeline is kept while it is there, its full-size TikTok and YouTube copies only for 14 days. A comment stays until its writer or the owner takes it down. If you ask us to, we delete your data — see below.

Your choices

  • See what we have on you, or have it removed: ask on our Discord. We can remove your sign-in, guest-list entry, loadout, app records and visit history, and take your name off matches you played in. The scores of those matches stay, because other players’ records depend on them. We can also delete our Discord posts that name you.
  • Keep me out of clips, on your profile: none of your moments is made into a clip or put on our timeline, and any that are there come off at once. A clip already posted on TikTok or YouTube we take down when you ask on our Discord. Your own comments you can delete yourself, any time.
  • Stop at any time: sign out, uninstall the app, or simply stop playing. Nothing more is collected about you after that.

Rush is for players old enough for CS:GO and is not meant for children.

Changes

If we change what we collect, we update this page and the date at the top.